Wizards of the Coast have announced they'll be working with Tuque Games on a new Dark Alliance action RPG.
Set in Icewind Dale (the harsh, frozen tundra on the northernmost fringes of civilization), players will battle against hordes of iconic D&D monsters, including an army of goblins, gnolls, and frost giants - and judging by the gameplay tease at the end of the reveal trailer at least one dragon.
The game introduces a legendary character from the tabletop series, Drizzt Do'Urden, alongside the Companions of the Hall, who will appear in a D&D video game for the first time. "Depending on the gear you put on your character, the moveset that you decide to unlock and progress through, and the skills that you equip on your kit, you can really customize those aspects".
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Neibert: Early on in the concept phase of the game, we brought in R.A. Salvatore to discuss potential story ideas and places we could take the characters that differ from what has come before. It is extremely apparent that the game has been supposed to be appreciated along together with other people, whether that is because of the four personalities' different play-styles or the way that they mesh with each other to live, however the choice to engage in single-player in Dark Alliance will there be.
If the "Dark Alliance' subtitle rings a bell, you're officially old enough to recall Baldur's Gate: Dark Alliance, a franchise of tragically short-lived action-RPGs developed for the PS2, GameCube, and Xbox era of gaming consoles". It has attracted so many new players and fans through livestreams, books, and huge references in pop culture, like with Stranger Things. Obviously, we're inspired by the 30-plus books and D&D adventures, but this quest is entirely new and unconnected to anything that exists.
"I'm making this game because it's the game I want to make", Hattem said.