She mentions that Jedi: Fallen Order was likely in development before EA acquired Respawn, thus giving the studio a leg up on creative decisions.
Hennig concluded her part on Jedi: Fallen Order by saying, "I don't have any insider knowledge, but there's a lot of reasons they could have adopted a new attitude for this". From what we've seen of the story so far, a former Jedi Padawan named Cal Kestis manages to survive the Order 66 purge and must keep his head down, not using the Force lest he attract the attention of the Empire.
Fallen Order was revealed properly for the first time over the weekend, and EA proudly confirmed that the game would be a single-player-only story game with no microtransactions or loot boxes. "[It's] odd! I have to be candid with you", she told Eurogamer correspondent Edwin Evans-Thirlwell, "I mean, it's coming from the EA Star Wars Twitter handle, so it's certainly part of the plan, but I don't know whether it's implicitly referencing previous comments they made after our project was killed?"
Players will need to approach enemies strategically, sizing up strengths and weaknesses while cleverly utilizing your Jedi training to overcome your opponents and solve the mysteries that lay in your path. You can check out ALL the different outfits in the gallery below.
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While mastering your abilities, players will engage in cinematically-charged lightsaber and Force combat created to deliver the kind of intense STAR WARS lightsaber battles as seen in the films.
But that's just the start of what players are in for, teases Douglas Reilly, vice president of Lucasfilm Games.
Now, in a more intriguing update (also by Entertainment Weekly), it looks like Rian Johnson and Benioff and Weiss are all working together to craft the next phase of Star Wars. If Fallen Order can mix that visceral gameplay with the intelligence of the best lightsaber duel of all time (MEGA STAR WARS REBELS SPOILERS IN THIS LINK!), I'd be game for the end result when it arrives this November. "But you know, things change". As she put it, "There's been a pretty public and vocal backlash against the idea gamers don't want single-player finite games without all these extra modes". We did the thing on this side of the camera, but we don't know how it's going to turn out.
But, Reilly adds, "the secrets pay off".