As an example of what's possible with the platform, Google is launching a new app called Just A Line, which Bavor described as a "simplified Tilt Brush" in which multiple users can paint in the same space.
Next, Google is also introducing a "Vertical Plane Detection" feature in ARCore, that means you can essentially place digital objects on even more surfaces.
AR is one of the few areas where Google hasn't been a recent leader, with Apple's ARKit giving it a slight leg up. Sceneform has tools to build AR apps from scratch, as well as add AR features to existing ones. It feels like one of the first steps toward multiuser AR, cross-platform no less, and that's a very big thing indeed.
First up is Sceneform, a new SDK designed to help Java developers create scenes with ARCore, optimized for mobile, without the need to learn OpenGL.
As was demonstrated during the presentation with the two presenters engaging in a shared competitive AR videogame where the aim was to make your opponents board into your colour by shooting it was a virtual catapult.
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With Cloud anchors, a single anchor can be placed, and both users can place objects relative to the same anchor, and interact with virtual objects from another user's app, since they are matched within the cloud. That's true of AR too, which is why we're introducing a capability called Cloud Anchors that will enable new types of collaborative AR experiences, like redecorating your home, playing games and painting a community mural-all together with your friends.
AR developers who want to get their hands on these new features can download ARCore 1.2 on Google's ARCore developer website today.
No, it isn't platform wars getting out of control, but rather a demonstration of a way to allow Apple's ARKit and Android's ARCore to access the same augmented reality world ...
Google's "Just a Line" app will pick up this functionality "in the coming weeks" on both Android and iOS.