The 11th edition of the International Statistical Classification of Diseases and Related Health Problems, otherwise known as ICD-11, added "gaming disorder" after the 194 members deemed it a health concern during the assembly. The revision goes into effect on January 1, 2022.
According to WHO's classification, video gaming's tendency to be "a pattern of persistent or recurrent gaming behavior [that] takes precedence over other life interests", has pushed it into the addiction category. As we reported last June, the most controversial feature of ICD-11 was its inclusion for the first time of gaming disorder.
The WHO has now classified burnout as "a syndrome conceptualized as resulting from chronic workplace stress that has not been successfully managed".
According to the American Institute of Stress, an estimated one million workers are absent every day due to stress and dozens of studies have linked stress to various health conditions.
Getting burned out at work is now a diagnosed medical condition, according to the World Health Organization. In other words, there may be a legitimate reason-and not just lack of caffeine or motivation-for feeling like you just can't work another minute.
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"The classification will also allow more individuals to obtain a medical diagnosis for workplace burnout, which will enable them to take time off on sick leave to recover".
The condition must be related to one's job and not other life situation, and doctors must first rule out other causes such as anxiety disorders.
The Global Video Game Industry Associations, along with representatives from across Europe, the United States, Canada, Australia, New Zealand, South Korea, South Africa and Brazil, has raised concerns about gaming disorder being recognised as a disease.
People who have to navigate complex, contradictory and sometimes hostile environments are more vulnerable to burnout. Gender nonconformity is now included in a chapter on sexual health, rather than being listed with "mental disorders" as was the case previously.