Valve pledges to begin shipping the Valve Index hardware to United Kingdom buyers by the 28th of June.
As for system requirements, Index VR requires a PC running either Windows 10, SteamOS, or Linux. This time around, Valve is going it alone.
Speaking of the Vive Pro, those who already own that headset don't need to shell out for the entire $1,000 package to use Valve's VR Kit. We're talking $999.99 for a full kit that includes the headset, two controllers and two base stations. They're mostly the same as the ones found in higher-end kit options for the HTC Vive and other roomscale VR solutions, so they're really only worth grabbing if you either don't have base stations at all, or only have extremely old base stations from the dawning era of that technology. Now, Valve has finally released a tonne of details about the Index, including some of its new and unusual abilities. The headset also includes a front expansion slot, accessories for which have not yet been announced. Submit your talk here. It has a resolution of 1,440 x 1,600 per eye, the same as the Vive Pro, but increases the refresh rate to an overclockable 120Hz. This is achieved with sensor fusion, which is using 87 sensors on the controllers make it possible to track "hand position, finger position, motion, and pressure to determine user intent".
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The new Index Controllers, which were known as "knuckles" controllers when they were being prototyped, sound very fancy as well. The display uses dual 1440×1600 LCDs, with a fast framerate that Valve says will make the experience more realistic. Yet, for the price, you're looking at a premium piece of hardware.
In layperson-friendly terms, that means images you see in the headset will be sharper than they are in other headsets.
Unlike Oculus, which has continued to pursue standalone VR solutions Valve is positioning the Index VR as a "high-end" VR experience. The illumination period has also been reduced, meaning less visual blur when moving your head, and the Field of View is 20 percent greater than the Vive offers. The same goes for the $149 base stations. It seems like Steam's VR library will be compatible with the Index when it comes out, which is actually a big relief. In recent days, someone has suggested that it could be Half-Life VR. We haven't tested one yet, so we can't back up the subjective claims, but the first customers are likely to be enthusiastic and wealthy Vive owners, so all will be put to the test soon.