According to Cerny, the "next-gen console" will not launch in 2019, but a number of studios have been working with it, and Sony recently accelerated its deployment of development kits for the hardware. It's based on the company's 7-nanometer process, like the Radeon VII introduced at CES this year, but is expected to have a better power profile than AMD's graphics processors traditionally have.
While the article talked about a lot of things, the big news is the confirmation that the next-gen Playstation will be using AMD's Zen 2 CPU architecture and Navi GPU architecture.
Mark Cerny is once again the Lead System Architect.
The console will be backward-compatible with PS4 games, as it is partly based on the PS4's architecture. According to Cerny, PSVR owners need not worry about shelling out more money to experience the wonders of virtual reality on PlayStation 5.
If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players' footsteps, ray tracing is useful for that. It's all the same thing as taking a ray through the environment..
Cerny also covers the fact that the new AMD CPU will allow for a 3D audio with no extra hardware.
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Will also support 8KPlayStation 5 will also support 8K graphics but Cerny did not provide further details.
Sony isn't yet showing off any PS5 box designs to hint at what its next machine will look like in your living room, but Cerny said the new console won't be a digital-only device, and that it will still accept physical media - just like every PlayStation console has done since 1994. It will be compatible with the current PlayStation VR headset, although it seems likely the platform holder will also manufacture a new one.
Cerny was asked to define the console's price range, the veteran designer said, "I believe that we will be able to release it at an SRP [suggested retail price] that will be appealing to gamers in light of its advanced feature set".
Extremely fast high-end custom SSD storage faster than any solution now available for PC: Spider-Man load times on PS4 Pro: 15 seconds → 0.8 seconds on next-gen PlayStation.
One of the coolest features Cerny reportedly showed off in the Spider-Man demo was the solid state drive's (literally) game-changing ability to let players play games faster, without losing an ounce of graphical fidelity. It took 0.8 seconds.