Apex Legends, the latest battle royale game to hit the scene, has been able to grow to a community of over 50 million players since it launched on February 4, but has Epic Games felt the impact? But it's still interesting to see how video game companies are often ready, willing, and eager to shell out large amounts of money to have players give their releases a shot, provided they have a large enough viewing audience. Many gamers thought that Apex Legends, Respawn Entertainment's answer to the battle Royale genre, may have had a chance to dethrone the title given its explosive popularity, but it appears that it hasn't had the effect that many people presumed it had, despite claims that Apex Legends is on track to beat Fortnite.
Even though Apex Legends has gone on to beat Fortnite's player count records, with 25 million players jumping in to King's Canyon within the first week and 50 million within one month. Apex Legends also had the best launch month of any free-to-play game in history with $92 million in revenue.
The game blew away the majority of titles during the early going, having seven million more viewers than Fortnite at one point.
35 percent of Fornite players are women, said Epic Games CEO Tim Sweeney at the GDC game developer conference in San Francisco. It's a amusing thing.Читайте также: Wofford players have "definitely watched" Kentucky play this season
Apex Legends has a new character on its roster: Octane, a speed freak of a Legend whose abilities are all about his health to increase his speed.
Since its release, game crashes have been a frequent experience among "Apex Legends" players. A big part of the battle pass is Apex coins, which is the in-game currency to help you purchase skins, weapons, and more.
Aside from the game's stability, "Apex Legends" also has a problem with cheaters in-game.При любом использовании материалов сайта и дочерних проектов, гиперссылка на обязательна.
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