NVIDIA has partnered with Unity and Unreal to integrate ray tracing into both game engines, and the chip vendor is also bringing the tech to older GPUs. For the record, Epic Games had already announced that its Unreal Engine 4.22 would carry support for ray-tracing. Another popular game engine, Unity, will imminently announce raytracing features, revealed Nvidia, making adoption of the technology more widespread. NVIDIA will roll out a driver update next month that will bring ray tracing to its GeForce GTX cards, with everything from the GTX 1060 and above slated to receive the update that enables DXR on these cards.
When it released in January, Q2VKPT offered a real-time ray traced version of Quake 2, demonstrating how a broad range of associated techniques could improve a 22-year-old game. DXR is one of the major features of its newest RTX GPUs using its Turing architecture announced previous year. "Game performance will vary based on the ray-traced effects and on the number of rays cast in the game, along with GPU model and game resolution", explained the green team. Today, the company introduced the GameWorks RTX toolkit in an attempt to encourage developers to incorporate the graphics technology in their games.
Nvidia's ray tracing effects won't just be exclusive to the company's RTX cards.
Some of the supported features might include shadows or reflections, but fans shouldn't expecting anything too heavy such as heavy lighting.
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We have lovely dyanmic lighting that creates realistic reflections and shadows, all of which are visible across the envrionment in the game be it walls, floors, or windows.
Nvidia has re-energised the 1997 vintage Quake II with real-time raytracing effects in Vulkan.
Unfortunately, the new drivers won't prevent the ray tracing from dragging down a game's frame rate. For example, Battlefield V, the oft-seen example for real-time ray tracing, uses it for certain reflections whereas Metro Exodus, a more graphically demanding title, uses ray tracing for global illumination, which means lights are continuously bouncing off surfaces throughout the environment.