Developer Respawn kept the development of Apex Legends under wraps, unveiling the finished game with very little fanfare and allowing the game to become a word of mouth phenomenon nearly overnight. The new free-to-play battle royale shooter that's set in the Titanfall universe has come out the gates swinging, and it's only getting more popular by the day.
The EA-developed title is free-to-play, like its main rivals Fortnite and PlayerUnknown Battlegrounds, although it offers a number of additional features at a price thanks to so-called Loot Boxes which can be bought for additional in-game items. "Just because of the large population, you can avoid stream-snipers". Given that EA is only "looking at" it for now, it's likely to be some time before we see the game gracing the App Store.
Much of Fortnite's success can be attributed to its support for so many platforms; it can now be played on Nintendo Switch and even Android and iOS, where it has no competition from EA for now.
Over 10 million gamers signed up for Apex Legends in the first three days of availability.
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The news was revealed in a post online from EA, with the games giant adding that over the weekend Apex Legends hit over two million concurrent players. Major competitors PUBG and Blackout are both paid-for titles, and the fact that the barrier for entry is so low on PS4, Xbox One and PC for Apex is likely why it's doing so well. It's still too early to tell if Apex Legends can actually go the distance against established games in the battle royale genre, but early indicators are definitely positive, to say the least. It looks as though the developers have been working on that, mulling over the idea of Solo and Duo modes that allow players to play alone or partner with one other person.
Mostly quality-of-life UI tweaks paired with smooth, accessible but competitive gameplay, are the kickers that make Apex Legends so attractive.
So, the question that is on everyone's mind, is Apex Legends really "the Fortnite Killer"?