One of the major frustrations for developers trying to launch an app on Apple's App Store is having that app rejected without a clear reason as to why.
Steam Link is Valve's streaming service, which allows you to run games installed on your PC on any other device. Valve planned to roll the app out on Android, in addition to iOS and the Apple TV.
Apple approved Steam Link for the App Store on May 7, only to reject it a couple of days later. Ultimately, that appeal was denied leaving the Steam Link app for iOS blocked from release. The team here spent many hours on this project and the approval process, so we' re clearly disappointed.
We do know that Apple is working on universal apps for iOS and macOS, but we might not see them this year. Like Valve mentions, this is simply nothing more than a remote desktop app. It seems possible its decision is related to concerns that the app circumvents the App Store, letting Valve sell games to iOS users without allowing Apple to get a cut, but that's purely speculation at this point.
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Steam Link app users will also note that the software features support for the Steam controller as well as various MFI controllers, though it appears that the Steam controller itself will only function within Steam's own app. The only exception is for subscriptions, for which Apple takes a 15 percent cut.
This isn't the first time Apple has run foul with developers.
Steam Link previously worked via a dedicated box that streamed games from a PC to a television.
Apple now receives a 30 percent cut of what revenue developers earn from the App Store.
Why, then, is Apple happy to approve these clients but it won't approve Steam Link? Isn't every remote desktop service breaking exactly the same rules?